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Dead End

Dead end is a first person single player adventure game with a heavy emphasis on Narrative, exploration and Immersion.

 

The player will get to make impactful choices and experience the game their own way in this moody sci-fi setting

Genre

Single player first person Story driven

My roles

Design lead
Gameplay design
Programming
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Platform

PC, Mac

Project size

7 weeks
11 people

Engine And Tools

Unity

C#

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Design lead

As Design lead for this project my primary objective was to make sure all designers as well as our artists and sound designers stayed on the same page concerning the direction of the game.

 

A big advantage I had was being primarily responsible for the coding and technical aspects of the project meaning I was constantly in the know when it came to implementation and design decisions.  

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Some of the main challenges i grappled with as design lead where:

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  • Keeping a reasonable scope for the project while balancing what we wanted to deliver within the given timeframe

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  • Resolving unexpected issues such as assets not being ready in time or certain systems turning out to be too large for our scope.

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Gameplay design

Apart from the lead role and scripting I worked mostly on gameplay design for this project designing features such as the danger zones and dialogue system.

 

An instrumental feature for progression I developed are the danger zones pictured above. The sandstorm and the molten ground damage the player and vehicle if not prepared for properly. Collecting vehicle upgrades by completing puzzles will slowly let the player take more control of the hostile world of Dead End.

 

We wanted to deliver a compelling narrative in Dead End so for that purpose I designed our dialogue system together with my narrative designer. It allows the player to make simple choices and view the characters as they are talking to you. Choices was a primary focus for the game so letting the player respond to dialogue was a given for us

Scripting

A lot of my time and energy in this project went into developing the features of the game like the dialogue and the vehicle, it let me get more intimate with unity than i ever had been before as well as get a way deeper understanding of C#. 

 

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Game

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